


    2D Skeletonization Program using the AFMM Star Method

    (C) A.C. Telea, 2001-2004			    All Rights Reserved 
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    1. Compilation

    Edit Mkrules.h and possibly Makefile and type make. 
    An executable called skeleton is made. Alternatively, use the AFMM.dsw project
    with Visual C++ 6.0.

    2. Execution

    Some bitmaps are in the DATA directory.
    skeleton accepts the PGM and 24-bit BMP formats as input data.
                        
    3. Results

    The program displays the resulting skeleton in a graphics window. Use the +/- keys in that window to
    change the skeleton simplification level.
  
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